Martyn Patrick / Portfolio
That'll Learn Em!
Made as part of the TheGDG Game Jam 3.0 over a single week where we were both working full time jobs. That'll Learn Em' is a game that focuses on the Game Jam's theme of Learn.
You can play the game: HERE
In the game the player has a limited number of bullets which they have to use by solving a series of 16 sequences. With the idea is that the player would eventually memorize the patterns and would be able to optimise the solutions by using as fewer bullets as possible. To do this the player has some special bullets which are limited use, each bullet does a different thing, there's one that explodes, another ricochets while the other penetrates through one target.
If the player shoots the wrong target, all the targets they hit previously pop up and they have to start again. If they do this 5 times, they get sent back a level and hopefully they have learnt the sequence so can quickly move forward to the level they were just on again!
For this game jam I was working with a Designer in a two person team. I designed the architecture of the game to be highly modular. All the behaviour for everything is a script that can easily added to any object. For example, Target anything with the Target script attached will react to bullets and get knocked down when it's hit, it can be configured to report it's hit to the game manager. Which in turn can have the correct sequence easily set within the inspector. The Moveable script, moves object it's attached to between waypoints that can be set by the designer.